Ends and Means of Characterization

My first real introduction to participatory storytelling was through Dungeons and Dragons. There I was introduced to the idea of an alignment chart. The concept is both incredibly simple and incredibly powerful. It is a map to help define both the goals and behaviors of a character.

Alignment Charts

This is a 9 cell 3x3 chart with two axis. Dungeons and Dragons describes these axis as “Law vs Chaos” and “Good vs Evil”. In the middle of each is “Neutral”.
You probably have an idea in your head of Good and Evil. For descriptive purposes it’s easy enough to just work from the extremes here. Eradicate disease: Good. Stealing cake: Bad. Eating a nice dinner: Neutral.

The Dinner Party

Law and Chaos get a little murkier because it’s often easier to define behaviors next to goals. This can result in assigning value to the behaviors. So, let’s imagine a dinner party with nine people, where you’re the observer, playing the part of true neutral. We’ve got 8 others, one from each alignment, spread across the rest of the table.
The evil contingent wants to steal candy from children. The good contingent wants to eradicate disease. It’s not clear what the neutral contingent wants.
Dinner has been a total disaster up to this point, because none of these people really get along at all. It’s time for desert.

  • Lawful Evil threatens to call Law Enforcement, because they recently got a local ordinance passed against serving cake.
  • Chaotic Evil licks the cake.
  • Neutral Good wanders into the kitchen to wash the dishes.
  • Lawful Good places handwashing signs above your bathroom sink.
  • Lawful Neutral throws out the licked cake.
  • Chaotic Good forcibly vaccinates you against Malaria, even though you’re not going to the tropics anytime soon.
  • Chaotic Neutral eats a handful of the trash cake.
  • Neutral Evil takes the trash cake out to the bin.

Some of this was lazy writing, but I hope you get the idea. You could probably also search for “(your favorite show) alignment chart” and get an idea of what nerds think about it.

Ends and means.

Back to the original title, I’d like to suggest that it’s often best to separate ends and means. When you’re thinking about what a person or character might do, consider the behaviors and goals separately.



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Issac Kelly