About 6 months ago Gabe asked if I wanted to give a talk at the Adventure Design Group. I was honored, humbled, and a little reluctant, because I didn't exactly know what I had to give this audience. Eventually I settled on the guts of a topic. I had a ton of fun preparing for and giving this talk, and I think I'd like to give it again a few more times; there's so much I left out. If you're interested in doing big creative things...I've got some stuff to say. If you watch it let me know ...
Through an incredibly lucky set of circumstances I was bouncing around Milan after a gig. Friends and I stopped by a Da Vinci museum, which rebuilt many of his never-built sketches. There was a sketch of a study of an octagon rotated around a central radius. I didn't get a picture, and I wanted to remember it, and I couldn't find it in a couple of quick google image searches so I tried to re-study it from memory. Here goes nothing.
I'm not particularly proud of the end result, but here's to publishing instead of sitting waiting on perfection
This is not a comment on any particular individual, or employer; more like my best advice for figuring out how to identify a better place to be
Don't work for Assholes, Villains, Rubes, Charlatans, Quacks, Bullies, Blow Hards, or Clowns*. Don't work for people who throw their teammates or direct reports under the bus to make themselves look better. Don't work for people who don't honor their word, especially if it was in a contract. Don't work for people who habitually hurt you or others by ignorance or malice. As far as you're concerned ...
When setting out on a venture to create something you need to understand lots of things.
There's sort of tried-and-true wisdom about "Budget, Timeline, Features, pick two".
There's a much more nebulous one, that I'll just call "risk". It happens both for writing software and dealing with physical creations in much the same way.
Surely, don't let that stop you, because the best way to understand this stuff is to just go do it, and know that you'll probably screw up a lot. Keep going. Try harder.
Your risk rank-order depends a lot on your ...
I'm Issac. I live in Oakland. I make things for fun and money. I use electronics and computers and software. I manage teams and projects top to bottom. I've worked as a consultant, software engineer, hardware designer, artist, technology director and team lead. I do occasional fabrication in wood and plastic and metal. I run a boutique interactive agency with my brother Kasey and a roving cast of experts at Kelly Creative Tech. I was the Director of Technology for Nonchalance during the The Latitude Society project. I was the Lead Web Developer and then Technical Marketing Engineer at Nebula, which made an OpenStack Appliance. I've been building things on the web and in person since leaving Ohio State University's Electrical and Computer engineering program in 2007. Lots of other really dorky things happened to me before that, like dropping out of high school to go to university, getting an Eagle Scout award, and getting 6th in a state-wide algebra competition. I have an affinity for hopscotch.